Before I explain exactly how to put together a deck, I would like to briefly explain our concept and our philosophy behind it.
From the beginning we wanted to avoid GoL becoming a pay-to-win game. From our point of view, pay-to-win can only have two causes: 1. The game's economy system is designed accordingly 2. The deck composition does not have a clearly defined framework
In the episode next Saturday I will bring you the concept of our economy system a little closer. In advance I would like to briefly mention that it is player-friendly and still gives us the opportunity to generate income. Today I want to dedicate myself to the second point - the deck composition.
There are many different approaches in the card game industry, as you can see from the countless games. We followed the approach - no pay-to-win - but play-to-win.
What does that mean for deck composition? A clear rule - every deck has to meet certain criteria in order to guarantee the same requirements for all players. Even if player A already has more cards than player B - regardless of whether the cards were unlocked by playing the game or purchased - both players must meet the same requirements when composing the deck. The only advantage player A has is that he has more cards to choose from, which just gives him more flexibility in strategy.
Now, of course, critics could say - yeah, but if he has a larger selection of cards, then he probably has more of the better cards. Then I answer very clearly with no for the following reason:
Each card is assigned to a card level: Warrior Pioneer Master Guardian Hero
And each card level specifies the value range in which the sum of the four core values (attack, defense, movement and range) must be.
And now comes the crucial point: When a player puts together a deck, a certain number of cards apply to each card level. So neither less nor more of the respective level can be put into the deck. At the moment the following breakdown applies: 15 Warriors 7 Pioneers 3 Masters
1 Guardian 1 Hero 3 Equipment Cards
Let's take players A and B again as an example: Player A has more cards and therefore has several strategies to choose from. However, he has no game advantage in terms of the level or the values of his cards. Both players have to decide on a certain number of cards per card level. Therefore, there are not really stronger or weaker cards within the card level, but rather more suitable and less suitable cards depending on the strategy, opponent and situation.
I best show this with a brief example: We currently have 5 Masters available from the race of the Nordur. There will certainly be a few more in the future. So!.. nonetheless, a deck can only contain 3 Masters. Assuming player A already owns all 5 Masters, then he has the option of choosing which of them to include in his deck.
And now the question for you, which of them is the best card? As you can see, there is no clear answer to this question. It all depends on what you value most and what strategy you are pursuing. Depending on the strategy, a card is more suitable for it or not. If we want a master with a lot of movement, then the Night Prince would obviously be our man. However, if we are more on the defensive, then we should pick Martin Pinzerstone. But Martin is relatively unagile and has no range because he is a melee fighter. Maybe we should consider a Marksman after all. Then Rudolf Berlof is the right person. I think this example best illustrates what we mean. It all depends on the strategy of the player and that is what makes GoL so interesting. And now we've only looked at the Masters and haven't even considered their effects.
To come back to Player B again. He may only own 4 of the 5 Masters. This only limits his options a bit, but that doesn't mean he has any worse cards to choose from.
Alrighty, I hope I was able to give you an understanding of our concept. I would love to hear your opinions. Next Saturday, as I mentioned earlier, I'll go into more detail about the economy system of our game. At the same time it has to be mentioned that next Saturday will be the last episode of GoL-Insight. What comes after that and whether we will continue to publish videos - you will find out next Saturday :).
What do you think about the deckbuilding-concept?