I am surprised there is no thread about balance discussions on going in the tavern so lets fire up.
Based on games i played, I will propose some nerfs on cards that are problematic for me. For problematic, I mean cards that are far better than the category they belong into.
Alnarasz : Ok it is a big dragon but it really outclass any other heroes in the game by having mobility and the AOE which can totally fuck up games when board is full.
AOE ability removed and changed by either a 2 damage cleave (damages units adjacent to Alnarasz instead of adjacent to target) or a deals 3 damages to the unit behind your target (to match the dragon breath piercing through enemy)
Jathazi : Please no 4 damages 3M warriors, Exodus was nerfed for it and Jathazi should be same.
Attack 4 --> 3
Jiro : This guy is a pioneer for 1 moral.
Limited to 1/deck (also perhaps reduce attack from 5 to 4)
Juvo : Naphas should be slow and have limited access to 3M guys which is not the case today.
Move 3 --> 2
Fabyor : who don t like the funny high attack Nordur warriors? Well everyone except Nordur players.
+1 attack to warriors --> +1 attack to melee warriors
Lorik : Because killing anything from 3range along with the other 3range Nordur is a bit too much.
Attack 8-->6. Gain ability deals 2 damages to the unit behind target (He uses a balista he deserves some piercing damages)
Qessa : Same as Fabyor.
+1 attack to warriors --> +1 attack to marskmen warriors
Metallos/Lithana : the fellowship is not even a constraint and turns them into Master power level.
Metallos --> Becomes a 5/6/1/1 with ability bequest, Lithana gains +2 attack
Lithana --> Becomes a 6/5/1/1 with ability bequest, Metallos gains +2 HP