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RAnking System

 

Basics

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As a foundation, we have 

  • Elo-rating,

  • skill-levels

  • & experience (XP).

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The skill level of a player is determined by his Elo.

Each player starts with 1000 Elo and a skill of 0.

Between every skill level there are 20 Elo.

1020 Elo means a skill level of 1.

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There are 50 skill levels and thus the highest skill requires 2000 Elo or more.

For each game the player will be rewarded with experience (XP). 

badge.png

Ranks

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There are 10 different ranks.

All ranks are determined by the player's experience. (XP)

Most ranks, especially the higher ones, require a certain skill level in addition to XP.

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Ranks without skill requirement

Greenhorn_.png

Greenhorn

0 xp

Apprentice_Grade 1.png
Apprentice_Grade 2.png
Apprentice_Grade 3.png

Apprentice

>= 100 xp

Journeyman_Grade 1.png
Journeyman_Grade 2.png
Journeyman_Grade 3.png
Journeyman_Grade 4.png

Journeyman

>= 750 xp

Ranks with skill requirement

Commander_Grade 1.png
Commander_Grade 2.png
Commander_Grade 3.png
Commander_Grade 4.png

Commander

skill 10 & >=1.000 xp

Strike Commander_Grade 1.png
Strike Commander_Grade 2.png
Strike Commander_Grade 3.png
Strike Commander_Grade 4.png

Strike
Commander

skill 20 & >= 2.000 xp

Seasoned Commander_Grade 1.png
Seasoned Commander_Grade 2.png
Seasoned Commander_Grade 3.png
Seasoned Commander_Grade 4.png

skill 30 & >= 4.000 xp

Conqueror_Grade 1.png
Conqueror_Grade 2.png
Conqueror_Grade 3.png
Great Conqueror_.png

skill 35 & >= 6.000 xp

Ruler_Grade 1.png
Ruler_Grade 2.png
Ruler_Grade 3.png
Grand Ruler_.png

skill 40 & >= 8.000 xp

Juggernaut_Grade 1.png
Juggernaut_Grade 2.png
Juggernaut_Grade 3.png
Apex Juggernaut_.png

skill 45 & >= 10.000 xp

Devourer_Grade 1.png
Devourer_Grade 2.png
Devourer_Grade 3.png
Grand Devourer_.png

skill 50 & >= 15.000 xp

Seasoned Commander

Conqueror

Ruler

Juggernaut

DEvourer

Elo

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What is it?

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The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess. It is named after its creator Arpad Elo, a Hungarian-American physics professor.

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Our system

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is based on the Elo system of chess.

The Elo gain or loss depends on 2 factors.

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1. The average Elo of both players.

The further the average Elo of a game is from 1000 (the starting value), the smaller the Elo pool to be played. This applies to both, below and above 1000.

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2. The Elo of your opponent.

In case both players have the same Elo, the amount of Elo the winner will take or the loser will lose is 50% of the Elo pool available for this specific game. If they don't have the same Elo:

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- the player with higher Elo will win less and lose more than 50% of the Elo pool ultimately depending on how big the Elo difference between the two players is. 

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- the player with lower Elo will win more and lose less than 50% of the Elo pool ultimately depending on how big the Elo difference between the two players is

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The maximum Elo gap in a ranked battle is 300. This means the most extreme distribution of Elo per game is around 85%/15%.

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Xp (experience)

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Our system

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For each win or loss due to 

  • Morale

  • Time

  • or Surrender

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players will be rewarded with xp as follows:

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  • Winner: 20 xp for the win, 5 additional xp if the game time exceeds 15 minutes, another 5 additional xp if the game time exceeds 20 minutes.

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  • Loser: 10 xp

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Quitting a game by closing the application and not using surrender will not be rewarded.

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