RAnking System
Basics
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As a foundation, we have
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Elo-rating,
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skill-levels
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& experience (XP).
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The skill level of a player is determined by his Elo.
Each player starts with 1000 Elo and a skill of 0.
Between every skill level there are 20 Elo.
1020 Elo means a skill level of 1.
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There are 50 skill levels and thus the highest skill requires 2000 Elo or more.
For each game the player will be rewarded with experience (XP).
Ranks
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There are 10 different ranks.
All ranks are determined by the player's experience. (XP)
Most ranks, especially the higher ones, require a certain skill level in addition to XP.
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Ranks without skill requirement
Greenhorn
0 xp
Apprentice
>= 100 xp
Journeyman
>= 750 xp
Ranks with skill requirement
Commander
skill 10 & >=1.000 xp
Strike
Commander
skill 20 & >= 2.000 xp
skill 30 & >= 4.000 xp
skill 35 & >= 6.000 xp
skill 40 & >= 8.000 xp
skill 45 & >= 10.000 xp
skill 50 & >= 15.000 xp
Seasoned Commander
Conqueror
Ruler
Juggernaut
DEvourer
Elo
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What is it?
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The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess. It is named after its creator Arpad Elo, a Hungarian-American physics professor.
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Our system
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is based on the Elo system of chess.
The Elo gain or loss depends on 2 factors.
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1. The average Elo of both players.
The further the average Elo of a game is from 1000 (the starting value), the smaller the Elo pool to be played. This applies to both, below and above 1000.
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2. The Elo of your opponent.
In case both players have the same Elo, the amount of Elo the winner will take or the loser will lose is 50% of the Elo pool available for this specific game. If they don't have the same Elo:
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- the player with higher Elo will win less and lose more than 50% of the Elo pool ultimately depending on how big the Elo difference between the two players is.
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- the player with lower Elo will win more and lose less than 50% of the Elo pool ultimately depending on how big the Elo difference between the two players is.
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The maximum Elo gap in a ranked battle is 300. This means the most extreme distribution of Elo per game is around 85%/15%.
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Xp (experience)
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Our system
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For each win or loss due to
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Morale
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Time
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or Surrender
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players will be rewarded with xp as follows:
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Winner: 20 xp for the win, 5 additional xp if the game time exceeds 15 minutes, another 5 additional xp if the game time exceeds 20 minutes.
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Loser: 10 xp
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Quitting a game by closing the application and not using surrender will not be rewarded.