I noticed that newer players with a playerbase this small fastly play against players with much more experience and because of that they struggle to win any games in the beginning, but still fight hard battles. This results in a very low winrate for them and i think there is a little problem in the economy system with it. The winner of a match gets 2 gold and according to the length of the game between 20-30 xp. The loser gets 1 gold and 10xp no matter how long the game went. I think that is a problem, because the game rewards the time of the winner much more than the time of the loser of a match.
My suggestion for a change would be to give the winner AND loser 2 gold, if the game is longer than 10 minutes. This would still avoid wintrading and a player that fought hard and didn't get there in the end still gets a little better reward for his effort. I don't know if that would create problems in the game economy by giving out too much gold to players and than the game not creating enough money, just because i don't know the math behind it. But i know that it would feel better to get one step closer to the next card i wanted to craft after a hard fought battle.
My 2 cents, let me know what you think.
Solution could be, till first 100 gold, new players would get double gold for a match to catch faster with creation proper deck and then its up to them...