Before I go into the details, I have to mention that we are not 100% sure about the winning conditions yet. We have tried several variants and are currently still testing to find out which is the best. It is often only small details that we have changed, but which ultimately improve the gaming experience considerably.
The basic concept of the winning conditions, i.e. the destruction of moral points, remains the same. I already discussed this in Eps 6 "What makes our card game so special" and will repeat it here before I tell you what adjustments we have made.
The old variant was as follows:
Each player has 3 fighting moral points. Destroying enemy units not only lowers the opponent's fighting moral, it also gradually breaks the enemy's will to win. If you have destroyed all moral points, you win the game. Imagine going into a real battle - what would you do to destroy your opponent - what would you do to destroy your opponents fighting moral? In our game there are the following options:
Destroy your opponents hero
Each player has a hero. A well-known and remarkable warrior. The strongest character that marches into battle for the race. The hero represents not only the best card, but also the leader of the respective army. Every single man and woman on the battlefield looks up to this great warrior and hopes that he / she can decide the battle. If you manage to destroy your opponents hero - in a real battle or in our card game - it will inevitably lower enemy morale.
Destroy your opponents guardian
In addition to the hero, each army also has a Guardian. The Guardian is the second strongest card in your army and represents your defensive wall. In contrast to the hero, he remains static and thus forms your line of defense. If the Guardian falls, your units are no longer protected. Such a loss leads to doubt amongs the warriors and of course lowers their morale.
Destroy a large part of the opposing army
Apart from the loss of the strongest units, a strong decimation of the army generally leads to a reduction in fighting morale. That means as soon as a larger number of units has fallen, you also lose fighting moral points. To compare it to a real battle, just imagine that you learn that your comrades who fought on another front were all wiped out ...
To sum up, to win the game you have to destroy enemy units.
Killing Influential cards such as Hero and Guardian reduce enemy morale by 1 point each.
Destroying a certain number of the remaining units also lowers enemy fighting morale by one. However, this is possible several times. What has changed?
We have increased the number of morale points from 3 to 25. We have assigned fighting morale points to all cards according to their level. With the exception of Hero and Guardian, the number of morale points is identical to the number of stars of their respective level.
If you destroy an enemy card of level warrior, your opponent loses 1 moral point.
If you destroy an enemy card of level pioneer, your opponent loses 2 moral point.
If you destroy an enemy card of level master, your opponent loses 3 moral points.
If you destroy an enemy card of level hero, your opponent loses 10 moral points.
If you destroy an enemy card of level guardian, your opponent loses 10 moral points. Why did we change it?
The old variant did not take the card level into account. You simply had to destroy five opposing cards - whether level warrior, pioneer or master - to destroy a moral point from your opponent. The result was that the use of troops was too risky. A troop of 4 is about as strong as a master, but the loss was 4 times as great.
With the new variant, the following applies: the higher the card level, the higher the loss of moral points. As a result, you have to think carefully about how to place your cards of level master and whether you want to sacrifice them. We believe that this will be the final variant, but will check it a few more times first. What do you think about the changes? Let us know in the comment section.
Like the flashback in the video to May 30th. It helps really to see the differences of the 2 variants and what the reason was.